Monday, March 2, 2009


Valve has been pretty good about Team Fortress 2 updates, with the Medic, Heavy and Pyro, with sensible upgrades that kept the game in balance. Unfortunately, with the Scout update, they’ve - to put this diplomatically - shit the bed in a big way. This is coming from someone who normally plays the Scout.

For one, I never really liked single class updates - it would cause a massive surge of people playing the class to earn the achievements and upgrades. With the Medic, it wasn’t as much of a problem - who doesn’t want medics on their team. The Heavy and Pyro were slow moving enough to avoid. But Scouts are a different animal.
Scouts are the only class that runs really fast, and can double jump. Their entire purpose is evasion, not combat. Bonk someone on the head and run. Shotgun when necessary. They were never meant as an offensive weapon. However, the upgrades they have take all the challenge out of the class, and make them annoying to play if you’re not a Pyro. It’s not surprising to see 4 or 5 Scouts on a team now, even those who have all the upgrades. With the double barreled shotgun, they can now stun people with the knockback. The  Sandman is even worse, immobilizing anyone for far too long.

Read the rest of EDITORIAL: Scout Update Has Ruined Team Fortress 2

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